There is also a Driver Assist option that can be turned on at any time, but this takes the out-of-control feeling to the other extreme, where you can often feel the game driving for you. There’s a constant feeling of being completely out of control when racing, and the slightest tap from another racer can and will send you flying across the track into traps and gaps. I’ve put well over 6 hours into ModNation Racers: Road Trip now, and I don’t feel like I have any more of a grip over the controls (than I did the first time I loaded it up). In Road Trip, you’re locked into the default performance, which wouldn’t be a problem if the game controlled well. While all the cars were exactly the same in terms of performance, you were able to tweak the handling / drifting and speed / acceleration to suit your gameplay style. The real shame here is that the performance sliders for your cars from the PS3 version of the game are gone. That’s not completely unexpected, and not something I’ll hold against the game. While you can download mods and cars to your heart’s content, there is absolutely no gameplay difference from one mod (or car) to the next, and without online play, there’s no one to show off your ingenious decision to have Batman driving the A-Team van. Sadly, here’s where the usefulness of the customization ends. This gives you an enticing reason to go back to the game because you will basically have an infinite number of tracks available from day one with many more being added daily (by potential experts who have been working with the PS3 version of the game since 2010). Tracks, mods and cars users have created for the PlayStation 3 version of the game are downloadable and usable here, providing for a vast wealth of options right out of the box. ModNation Racers is best known for its customization, and there is absolutely no shortage of that in Road Trip.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |